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GetterRocka

20 Game Reviews

5 w/ Responses

I like the graphics. I don't like that falling platforms just completely lose collision when they start falling, I've never played a platformer before where that happens. I think the magnet punch is fun to use.

It lags now at the song select to 3 fps, never happened to me in the erect update. Good game though if that gets fixed

I've also got the issue where the required photo is just black, and any photos I try taking are just black too. Taking a photo doesn't fix it. It's a shame because the game looks and feels fantastic.

I really dislike this game. It's just really boring. I never felt compelled to do anything but blindly punch/shoot until i found a portal, I didn't even feel any need to kill enemies most of the time. Some of the guns are insanely unfun, like the regular telegun. Some of the guns were sort of entertaining, like the super telegun and the fists, but none of them felt like they sufficiently shook up the already very barebones gameplay. The buffs are also ridiculous. Omni-vision is OP as hell, I can't comprehend why it exists as one of 4 buffs possible in the game. It's literally a free level skip.

HealliesGames responds:

Killing enemies is deliberately designed to be a secondary task. The main one is to uncover the tiles and reach the end as fast as possible. Basically killing and uncovering tiles in the most efficient way to save ammo IS the gameplay. Thanks for playing!

This collab is awesome, there was clearly a lot of effort put into the presentation which is something that needs to be done more with gallery collabs. It was so awesome how it was styled like the actual game's trophy menus and other details like the loading screen and title screen were much appreciated.

A tutorial or detailed description really helps with any game on here, both options work great and it goes recommended to include them as much as you can.

There was a bug that broke any possibility to play this game... at all, unfortunately. If a projectile spawns in the middle, you cannot dodge it no matter what position you are in.

If that were fixed, there still wouldn't be all too much incentive to play. Something small that would help a decent amount in adding replay value would be having a score counter that counts how many projectiles you've dodged.

EDIT: I increased the rating since you've listened to the feedback, I wish you the best of luck with any future projects of yours :3

evilgrandpa responds:

fixed!

Cool game, I played it some on steam. I only got past the first boss, may or may not keep playing but I liked what I played. That boss was especially fun.

Now you can remap inputs to mouse, which was my one complaint thank goodness

I caved in and switched browsers just to get this collab to run. It's fairly solid, there's some really good art. The presentation is very clean. It's 4.5 star quality.

HOWEVER, you lose a full star for the disclaimer saying the collab is ironic. Present it with some pride, that comes off to me like an excuse to hide behind if people dislike it.

boynachi responds:

true

nato is skibidi toilet's #1 fan dont listen to them

NattoSumi responds:

Skibidi Toilet is factually crap. I contributed to it ironically.

TigerPlushiefire responds:

Meh, the collab is ironic


appease the skibid toliet fans and pissing off cameramanheads fans at the same time

and im about to know why i joined the collab.

This game is amazing.
It is a very fun twist on the survivors-like/bullet heaven genre. It is interesting thinking about how different units will synergize with each other best for a smooth mission.

...It also has my creature Kawaii-chan, so uhh infinite bonus points
There's some other cool cameos too ig ¯\_(ツ)_/¯

Very creative and fun game

I draw lots of fanart for things I like, Project Moon being one of the more prevalent sources. They say every 1000 years I release a comic.

Alice Alice @GetterRocka

hershey

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Earth

Joined on 4/25/22

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